Tag: textures

  • A Dash of Game Development – 8. Resource Management.

    In the last chapter we used and shared an image resource between sprites, now we will see how we manage shared resources within our framework. It’s easy to manage a shared resource when you have a single image and handful of sprites using the same image. However, games have a lot of images and even…

  • A Dash of Game Development – 7. Images, Sprites and Textures.

    We will be looking at a bit of theory again in this chapter. First let’s start with images. An image is often used interchangeably with the terms picture and bitmap. If you recall, we talked about bitmaps in chapter 4 — where we understood what a bitmap was. Images are usually stored on a storage medium in…