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A Dash of Game Development – 9. Archives and Resource Groups.
In this chapter we take the basic resource management framework we built in the last chapter and add a few more things to it. We will refine our code and make the framework more generic so we can read resources from archives and allow loading of resources via resource groups. (This will allow us to…
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A Dash of Game Development – 8. Resource Management.
In the last chapter we used and shared an image resource between sprites, now we will see how we manage shared resources within our framework. It’s easy to manage a shared resource when you have a single image and handful of sprites using the same image. However, games have a lot of images and even…
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A Dash of Game Development – 6. The Event System.
Now that we have our game framework in object oriented format, it’s time to extend it further so that we can add game entities, load resources and run our game simulations via the framework. Let’s begin by looking at what all needs to be added to our basic game framework. Remember, I am not going…